AI Insights · Timothy · July 2022
Top 5 Third Person Games on iOS in Oman: Q2 2022 Performance
Discover the performance of the top 5 third-person games on iOS in Oman during Q2 2022, including weekly downloads, revenue, and active user trends.
Throughout the second quarter of 2022, the top 5 third-person games on iOS in Oman showcased varied performance metrics in terms of weekly downloads, revenue, and active user trends. Here’s a detailed look at the performance of each game.
Subway Surfers from Sybo Games ApS exhibited a steady increase in weekly downloads, peaking at approximately 3.3K in the final week of June. Weekly revenue varied, with a notable peak of around $285 at the start of April. The game maintained a growing number of active users, starting from 34.7K in late March and reaching 42.9K by the end of June.
Tall Man Run, published by SUPERSONIC STUDIOS LTD, saw its weekly downloads peak at 2.9K in early May before gradually declining to around 1.2K by the end of June. Weekly revenue showed minor fluctuations, peaking at $18 at the end of May. Active users increased significantly from 516 in mid-April to a high of 6.5K by mid-May, then gradually decreased to 4.5K by the end of June.
PUBG MOBILE from Tencent Mobile International Limited demonstrated consistent weekly revenue, reaching as high as $22.8K in the last week of June. Weekly downloads fluctuated, peaking at 2.2K in the final week of June. Active users remained relatively stable, averaging around 97.8K throughout the quarter.
Free Fire: 7th Anniversary, published by GARENA INTERNATIONAL I PRIVATE LIMITED, experienced steady weekly revenue growth, peaking at $5.4K in the last week of June. Weekly downloads showed an upward trend, reaching 1.8K by the end of the quarter. The game maintained a stable active user base, averaging around 18K users throughout the period.
Lastly, Apex Legends Mobile from Electronic Arts, which was released mid-May, saw its weekly downloads peak at 8.3K during the launch week before declining to approximately 691 by the end of June. Revenue peaked at $1.05K during the launch week and gradually decreased to $173 by the end of June. Active users followed a similar trend, starting at 7K and decreasing to 2.7K by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.